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Bioshock 2 remastered color settings
Bioshock 2 remastered color settings







bioshock 2 remastered color settings
  1. #Bioshock 2 remastered color settings mod
  2. #Bioshock 2 remastered color settings pro
  3. #Bioshock 2 remastered color settings tv
  4. #Bioshock 2 remastered color settings free

Such as shortly after seeing the first Big Daddy in the theater, outside that area descending the stairs there are some splicers by a fallen BD and the falling water has the wrong volume size.īack to the LOD stuff I think that may have been baked in from the consoles and was not adjusted for the PC. When missing the altered volume the effect does not occur.

bioshock 2 remastered color settings

For example stepping through falling water the volume that causes the on screen water effect in various instances has been altered or screwed up. Certain textures actually appear lower quality, which is curious.ī1 is odd since there are many things that are improved but then the remaster is hampered by other issues. LOD also appears to be an issue as seen in the footage at the pool. The Drill for example does not have the finer rough edges or the highlights of those edges.

#Bioshock 2 remastered color settings pro

There are pro and cons from that video for both titles.īioshock 2 actually does a few things worse than the original.

#Bioshock 2 remastered color settings free

Going to love playing through all 3 games again with the first two being totally free basically. But then thats a remake not a remaster at that point. Not unless they really overhauled it with an entirely different engine. Clearly a core issue with Unreal and not something reall the fault of the original devs or the remaster crew. No where near as bad as thew original with textures being totally blank for minutes on end. Still seems to suffer MINOR texture pop in still. Added a ton of underwater life that was apparently abesent from the original. They certainly upped the texture resolution and the scenery detail. To do it, youll want to open your BioShock2SP.ini file (/AppData/Roaming/BioshockHD/Bioshock2) and find this section: Engine.Console ConsoleKey1 DisableAutoCompletionfalse DefineOwnDictionaryfalse. Been playing the remaster and until i saw this comparison there is a TON I just assumed was already in the original. The colors are richer, textures sharper, and the overall image is better in the remastered version. Remastered is still noticeably bad when it comes to its acceleration, but despite how sluggish it feels, I do feel like I'm landing shots a lot better than I was able to back in 2008 or so when I first played the game.Originally posted by Nick:Are you looking at the same image here? Because the one on the right is far clearer than the one on the left. May have lent to a sense that things were moving too fast.

#Bioshock 2 remastered color settings tv

However, that feeling may have come from a combination of bad FOV settings and input lag from my display at the time - back then I had no real sense to think about response time in my display selection, and I think the TV I had was pretty bad at it, as Rock Band and Guitar Hero would often calibrate around 100ms. I mean, it's not impossible to adjust, but DOOM felt like the PERFECT balance of speed and accuracy on an analog stick, and I'm really hoping we can kind of have developers take notice.īioShock Remastered does feel like it's better than the 2007 original release to me, as I seem to recall playing with a gamepad feeling extremely fast and twitchy on Xbox 360. Going from DOOM to Overwatch back in May felt like a step back into the mid-2000's in terms of actual analog tuning. That game's sense of speed is like 2x that of most shooters, so it felt like a miracle that the controls felt as good as they did. There was a point where I turned off aim assist entirely and was able to continue to get accurate shots off. I feel like DOOM this year established the gold standard.

#Bioshock 2 remastered color settings mod

I wish I could mod this game and choose what I want to change. Overall I personally prefer the original, but wish it had the some of the textures, models, and lighting of the remaster.

bioshock 2 remastered color settings

60fps physics by default (There's a simple mod that does it to the original version so it's not really a pro) Higher res textures and some improved models Way less bubbles out of windows? (not positive) ini to max some settings ("DynamicShadowDetail=High" for example is default at Medium) Most shiny specular surfaces are toned way down Forcing SGSSAA with Nvidia Inspector breaks dynamic shadows, light shafts, smoke, and some water effects Environmental smoke and fog is toned down (better alpha possibly, but I prefer the original) Light shafts are toned down (better alpha possibly, but I prefer the original) EAX 5.1 and 7.1 surround is gone (like KOTOR) Looks like they disabled high detail soft particles and multithreaded rendering in the remaster, for whatever reason.Ī few observations between original Bioshock 1 and remastered OffsetSkeletalProjectorRearFrustrumPlane=10.000000ĬascadingWaterSimulationVelocity=10.000000









Bioshock 2 remastered color settings